Update 1.04

  • Updated GUIController to give GUI Icons priority over GameObject Icons
    • If you’re hovering over both a GUI Icon and a GameObject the GUI Icon Tooltip will be drawn
  • Updated GUIController to not draw GUI Icon tooltips that don’t contain an Icon name
    • Useful for when you don’t want the Icon to contain any object
  • Fixed a bug that would generate the data more than once

Tooltip System

Tooltip SystemStaff of Light Example TooltipThe Tooltip System is designed such that a visual GUI will be drawn onto the screen when the mouse is hovering over a specific Icon element or an in world Transform object.

The Icon element is provided with the package, it’s purpose is to allow your Tooltips a reference of where to locate the proper data based on the type and name of that Icon. IconTypes EnumIcons are categorized based off three different types: Item, Skill and GameObject, each type is associated with it’s own text file. Different types and file paths can be added and changed easily, but by default these are the initial settings.
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Dungeon Crawler / RTS Controller

DC/RTS ControllerThe DC/RTS Controller is designed to act as either a Dungeon Crawler or RTS System, meaning that the way the camera acts is in a bird’s eye, top down view. Such that in a Dungeon Crawler there is usually only one active controllable object, but in an RTS you usually have many controllable objects.

The present features of the camera allow you to move it around in various ways. Such as, with the W, A, S, and D keys you can move it’s location forward, left, backward or right. With the Q, and E keys the camera’s rotation will pivot around counter-clockwise or clockwise, zooming in and out with the mouse wheel is also supported. A toggle key: Space Bar by default has also been implemented to allow for activation of the camera to move toward a selected controllable object if it isn’t near it, as well as make the camera follow that object. Continue reading