The Tooltip System is designed such that a visual GUI will be drawn onto the screen when the mouse is hovering over a specific Icon element or an in world Transform object.
The Icon element is provided with the package, it’s purpose is to allow your Tooltips a reference of where to locate the proper data based on the type and name of that Icon. Icons are categorized based off three different types: Item, Skill and GameObject, each type is associated with it’s own text file. Different types and file paths can be added and changed easily, but by default these are the initial settings.
Continue reading