Live to Program
- Separated MovementSelectionBehavior.cs into two separate scripts
- CamMovementBehavior.cs
- Handles events relating towards movement of the Camera
- SelectionBehavior.cs
- Handles events relating towards selecting Control, NPC and Creature Objects
- If a GridSquare is now selected for path finding that can’t be reached, the closest GridSquare will be chosen instead
- Added a HealthSystem utilizing my Game Bar Creation System’s ScrollBarEssentials class
- This will display health above the Control Object
- Added a Indicator Toggle draw calls to draw a selected square object around the Control Objects when selected
- Fixed a couple bugs with multi selection
- Added the option to have or not have a mouse cursor texture or mouse scroll direction texture
- New Options in the Inspector tab for the ControlObjHandler