I’ve been working on the A* path finding system for the DC/RTS Controller, and it has been going well. I have the path calculating the correct path, which I’ve seen no hang time on a grid of about 8000 GridSquares. I’ve tested up to 30000 GridSquares so far and haven’t notice any hang time with that count as well.
This new PathFinder class uses the GridGenerator to calculate the best path a long the GridSquares. All that’s left is to incorporate the generated path amongst a desired ControlObjects, so I should be able to get this completed later today, or within the coming days for sure. This update wont include the formations yet, but that is next on the list; I’ll be submitting this update shortly.