It’s been a busy time. Some of you may have noticed a couple new Unity3D systems: Scrolling Text System and the more recent Dialog Controller. The scrolling text system is more so just a scrolling text injecting system, which can be injected into any game object within the Unity environment. This can be used for displaying damage text, or healing text within a game, or anything else that comes to your mind. Somewhat similarly, the dialog controller is more so a complete dialog injector where text is read in based off the attached game object’s dialog state. The text files are sorted based off the given name of the game object.
Other than that I’ve still been working on school work throughout the summer, I’ve been taking a couple humanities courses for the required credit. Both of them have been very interesting. In the meantime I’m working on adding these two other systems to the site with more information on how to use it, as well as what it is.
Also, as you may know I added an update for both the DC/RTS Controller, the update highlighting multi-selection within the RTS mode, and also an update for the Game Bar Creation System for a GlobeBarSystem, similarly to what you would find in Dungeon Crawler games.
I still have more plans in the works for the DC/RTS Controller, as well as new projects in mind. Don’t expect them anytime soon however, Spring Quarter started back up here last Monday, as you can expect that’s going to take up a good chunk of time. Stuff is still being worked on at the same time, but the pace wont be as quick, so stay tuned!